Události (translated as „Events“ in English) in computer science refers to occurrences or actions that trigger responses within a software application or a system. Events are typically signaled by user interactions, system changes, or specific conditions being met. They play an essential role in event-driven programming, where the flow of the program is determined by the events that occur, rather than by a predetermined sequence of instructions.
In this context, an event could be anything from a mouse click, keystroke, or the arrival of new data, to system notifications like timers or network responses. In graphical user interfaces (GUIs), for example, events are crucial for interactive elements, allowing applications to respond dynamically to user input.
Additionally, events can be managed through an event handling system, where specific functions or methods (event listeners or handlers) are defined to respond when events occur. In distributed systems, events can also involve creating and sharing notifications among different components, often leading to asynchronous programming patterns.
Overall, understanding events is fundamental in designing responsive and interactive applications across various platforms and technologies.